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Děkujeme, anketa byla nyní uzavřena.
| Vyhodnocení ankety | |
| Kde chcete uskutečnit Reunion? | |
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Menu Inventor is now officially being rewritten in C++!. The new tree system from the current development in VB6 has been successfully ported (though not yet extensively tested) and all of Menu Inventor system is undergoing re-design in proper OO fashion!
After some quick research and experimentation, most GUI toolkits were rejected, in favour of wxWidgets, chosen mostly for it's mature development and design paradigms. And because it's the only one I managed to get running under Visual C++ 9.0
. Also, some tests have been carried out: the click-drag-anywhere Trigger feature is already implemented with success!
Having learnt new stuff over the term this year, I sat down to rethink the development of Menu Inventor. With Visual Basic 6.0's crippled implementation of OOP, is there any point re-writing it in the same language? I have already pushed the limits of the language by being able to e.g. implement callbacks through a sub-classing procedure. If flexibility and future development are to be desired, I am seriously thinking about switching to C++, making use of the wxWidgets GUI toolkit.
This particular one had a very tight schedule (4 days), which didn't mix that well with the uni busy life, but I particularly enjoyed making this one, as thanks to this small project I happened to stumble across a really nifty and massive collection of photoshop brushes, which you can grab from here. The poster has been designed on demand for the University of Hull International Students Association.
Apart from that helpful pack, the main title is inspired by a fairly famous game (hint: Need For Speed), heavily blended with standard vexel-type whatnots. Can you guess the game?
.
After years of running on a slow and crappy hosting, I decided to order a proper hosting package and secure a new domain with it as well. Wave a final goodbye to the old micron.ic.cz and say hello to: